tag:blogger.com,1999:blog-7541329377625214147.post167997630663236089..comments2024-03-05T16:02:39.526-05:00Comments on 3D & 2D: Bake MographJorgehttp://www.blogger.com/profile/05576548135569312457noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7541329377625214147.post-74613076990690678582021-06-02T14:20:02.951-04:002021-06-02T14:20:02.951-04:00ابو الهول
اعمال بلاستر عجمان
اعمال ترميم عجمانابو الهول<br /><a href="https://tulipflowers.net/ae/plaster-works-and-restoration-in-ajman/" rel="nofollow">اعمال بلاستر عجمان</a><br /><a href="https://tulipflowers.net/ae/plaster-works-and-restoration-in-ajman/" rel="nofollow">اعمال ترميم عجمان</a><br /><br />derazhttps://www.blogger.com/profile/00413033448028585153noreply@blogger.comtag:blogger.com,1999:blog-7541329377625214147.post-20820683739743056322010-12-06T16:10:05.942-05:002010-12-06T16:10:05.942-05:00HI. just came across this & was wondering if i...HI. just came across this & was wondering if it is possible to use the above setup in conjunction with effectors. I have a scene that i'm looking to export to a game engine & then texture inside the game engine. So essentially it is baking a mograph scene that has multiple cloners & effectors in the scene. Anyone know if this is possible?Dannyhttps://www.blogger.com/profile/06667182154197245258noreply@blogger.comtag:blogger.com,1999:blog-7541329377625214147.post-37740610462795656772010-08-25T11:18:51.501-04:002010-08-25T11:18:51.501-04:00Hi Jorge, thanks for this, extremely helpful.
Que...Hi Jorge, thanks for this, extremely helpful.<br /><br />Question: my cloner "count" (number of clones) is animated, and this doesn't get reproduced with this method. Do you have any idea of how to work this out?<br /><br />Thanks a lot!!!<br />Dan.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7541329377625214147.post-70188105866630104362010-07-01T11:24:57.633-04:002010-07-01T11:24:57.633-04:00Here is an example of what i was talking about
ht...Here is an example of what i was talking about <br />http://jorgelega.com/Fracture_Example.c4dJorgehttps://www.blogger.com/profile/05576548135569312457noreply@blogger.comtag:blogger.com,1999:blog-7541329377625214147.post-89569617268161030112010-07-01T10:19:15.511-04:002010-07-01T10:19:15.511-04:00Hey Jorge
Thanks for the post. I'm also tryin...Hey Jorge<br /><br />Thanks for the post. I'm also trying this with a fracture object and hit a snag.<br /><br />When you say "You might have to put all the fractured pieces inside a cloner Object, then set the mode to Grid array and then add the number of fractured pieces only on one axis"<br />Do you mean take the pieces out of a fracture object first? Would the cloner grid not change the start position of the fractured pieces? I'm exploding a bottle with modynamics so its very important that pieces start as a complete and perfect bottle.<br /><br />I look forward to your responseTrevornoreply@blogger.comtag:blogger.com,1999:blog-7541329377625214147.post-36738710625136255482010-06-09T00:16:47.646-04:002010-06-09T00:16:47.646-04:00You might have to put all the fractured pieces ins...You might have to put all the fractured pieces inside a cloner Object, then set the mode to Grid array and then add the number of fractured pieces only on one axis. Then that should do it. Then you can do the rest with Xpresso. email me if you have any problems.Jorgehttps://www.blogger.com/profile/05576548135569312457noreply@blogger.comtag:blogger.com,1999:blog-7541329377625214147.post-68014544663712216282010-06-07T23:12:10.348-04:002010-06-07T23:12:10.348-04:00Works like a charm - but how would you do it with ...Works like a charm - but how would you do it with a fracture object that contains 20, 30 elements or more?CobaltBluehttps://www.blogger.com/profile/05346063812810497186noreply@blogger.comtag:blogger.com,1999:blog-7541329377625214147.post-20754639456677553882010-02-10T21:12:13.238-05:002010-02-10T21:12:13.238-05:00Worked great. Just what I needed to take a modyna...Worked great. Just what I needed to take a modynamic sim into realflow. Thanks so much.Jason Harmonhttps://www.blogger.com/profile/00208153905362401749noreply@blogger.com